Everything you need to know for the Forest Hills League — drafting, strategy, building your roster, how points work, playing week to week, and working the waiver wire.
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Drafting is the hardest — and sometimes most nerve-wracking — part of fantasy football. Your draft position is randomly assigned by the system one hour before the draft begins.
Your draft order is randomly generated by the system one hour before the draft starts. Log in around 8:00 PM to see your draft position and get ready to pick.
If you already know your pick, go early. Otherwise the computer auto-selects for you when time runs out. By the later rounds, once your starters and most of your bench are set, it's completely fine to let auto-pick take over.
IMPORTANT: Auto-pick is off by default, so you're always in control of your own picks. But keep an eye on the clock — if you don't select a player within your allotted time, the system will automatically draft the best player available based on your current roster, and it will switch auto-pick on. Once that happens, it stays on for the rest of the draft until you manually switch it back off.

So who do you pick first? That's up to you, and it depends a lot on your draft position. If you're picking early in round one, take the best player available — especially the best running backs or wide receivers on the board.
For the last several years, the winning approach has been prioritizing RBs and WRs in the first couple of rounds. A true WR1 or RB1 is hard to find, and not every team runs its offense the same way.
Take the top running back or wide receiver on your board, regardless of position need. These are the players who separate winning teams from the pack.
Keep taking the best RB/WR value on the board. This is also the window where the elite, top-tier quarterbacks typically come off the board if you want one early. By the end of Round 5, you should have both starting RB spots and both starting WR spots filled.
Round out your lineup — tight end, your flex piece, and a mid-tier quarterback here if you passed on the elite tier earlier.
Build depth at RB/WR, take a breakout candidate flier, or grab a lower-tier backup QB if you still need one.
This is when you handcuff your top running backs' primary backups — not any earlier. Kicker and defense are almost always the very last picks, since both are easy to stream off waivers all season.

Your roster has 9 starting positions — active when you play another team — plus 6 open bench spots.
All 6 bench spots are yours to fill however you like. Injured Reserve is an additional slot on top of those 6 — it only opens up for a player who's genuinely hurt.
Who to pick up first is important — it could make or break your season. While all starting positions are needed, some are more important than others, based on the amount of potential points a position can score. We'll get into the point system later, but a position like the RB has the potential to score at least 9 to 22 points a game, compared to the Kicker position, which averages 3 to 10. So in the next section, we'll talk about strategy.

Players score from passing, rushing, receiving, and kicking — and lose points from turnovers. Defenses score by shutting the other team down.
The QB is the only position with passing, rushing, and receiving.
Say Josh Allen throws for 200 yards, which includes 2 touchdown passes, and 1 touchdown where he ran the ball in. Josh Allen's points for the game would be:
A passing TD is only worth 4 — less than a rushing/receiving TD's 6 — because the QB already has more ways to score than anyone else, including running it in himself for the full 6.
QB, RB, WR, and TE all share this scoring for rushing & receiving.
Say Bijan Robinson rushes for 120 yards with 1 rushing touchdown, catches 3 passes for 30 receiving yards, and loses 1 fumble. Bijan Robinson's points for the game would be:
Your defense starts every game with 25 points. As the opponent scores, that total drains.
Say your defense allows 13 points, records 2 sacks and 1 interception, and forces and recovers 1 fumble. Your defense's points for the game would be:
Kickers score on extra points and field goals — longer kicks are worth more.
Say a kicker makes 2 extra points, a 35-yard field goal, and a 47-yard field goal. That kicker's points for the game would be:
On top of everything else, big individual games trigger extra milestone bonuses.

Set your lineup before the first real game of the week — usually Thursday Night Football, though some weeks add games on other nights. Then, throughout the season, use the waiver wire to pick up free agents and drop players who aren't working out.
Especially watch bye weeks — a player on bye scores zero no matter what.
The wire opens after the first full week of games — that's when you can start claiming free agents off it.
Then just watch the games and have fun.

A quick reference for draft day — real, current names grouped into tiers so you can see where the drop-offs are at each position.

Before draft day, you can run a full practice draft on ESPN — as many times as you want, from any draft position. It's the best way to get a feel for strategy, and to get faster at finding and selecting players under the clock.
Heads up: the practice draft clock only gives you 30 seconds per pick — much faster than the 1:30 you'll get on real draft day. Don't be alarmed if it feels rushed at first. That's the point: practicing under a tighter clock helps you get quicker at finding and locking in players, so the real thing feels easy by comparison. And remember, on draft day itself you'll have plenty of time to log in and get set up before your draft actually begins.
Bookmark your own team's page below — once you're logged in, it'll take you straight to your roster instead of digging through menus.
These links only load your team if you're already logged into ESPN Fantasy with your own account.