Everything you need to know for the Forest Hills League — drafting, strategy, building your roster, how points work, playing week to week, and working the waiver wire.
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Chapter 01
Drafting
Drafting is the hardest — and sometimes most nerve-wracking — part of fantasy football. Your draft position is randomly assigned by the system one hour before the draft begins.
Draft Day
Sunday, September 7th
7:00 PM
Time on the Clock
01:30
per pick
If you already know your pick, go early. Otherwise the computer auto-selects for you when time runs out. By the later rounds, once your starters and most of your bench are set, it's completely fine to let auto-pick take over.
The Snake Order
Watch It Draft
Live Demo
→ Round 1
← Round 2
Round 1 fills left to right. Round 2 reverses — pick 10 goes again first, then it snakes back to pick 1. This keeps alternating every round until every roster is full.
Chapter 02
Creating Your Team
Your roster has 9 starting positions — active when you play another team — plus 6 open bench spots.
Starting Lineup (9)
QB
Quarterback
RB
Running Back
RB
Running Back
WR
Wide Receiver
WR
Wide Receiver
TE
Tight End
FLEX
RB or WR
DST
Team Defense
K
Kicker
Bench & Injured Reserve
Open
Open
Open
Open
Open
Open
IR
All 6 bench spots are yours to fill however you like. Injured Reserve is an additional slot on top of those 6 — it only opens up for a player who's genuinely hurt.
Who to Pick Up?
Who to pick up first is important — it could make or break your season. While all starting positions are needed, some are more important than others, based on the amount of potential points a position can score. We'll get into the point system later, but a position like the RB has the potential to score at least 9 to 22 points a game, compared to the Kicker position, which averages 3 to 10. So in the next section, we'll talk about strategy.
Chapter 03
Draft Strategies
So who do you pick first? That's up to you, and it depends a lot on your draft position. If you're picking early in round one, take the best player available — especially the best running backs or wide receivers on the board.
For the last several years, the winning approach has been prioritizing RBs and WRs in the first couple of rounds. A true WR1 or RB1 is hard to find, and not every team runs its offense the same way.
Example:Running Backs (RBs) like Jahmyr Gibbs, Bijan Robinson, or Christian McCaffrey are elite not just because they run the ball, but because they're excellent pass-catchers too — giving them two ways to score on almost every offensive drive instead of one.
Round-by-Round Blueprint
Rounds 1–2
Best Player Available
Take the top running back or wide receiver on your board, regardless of position need. These are the players who separate winning teams from the pack.
Rounds 3–5
Lock In Your Core
Keep taking the best RB/WR value on the board. This is also the window where the elite, top-tier quarterbacks typically come off the board if you want one early. By the end of Round 5, you should have both starting RB spots and both starting WR spots filled.
Rounds 6–9
Complete Your Starters
Round out your lineup — tight end, your flex piece, and a mid-tier quarterback here if you passed on the elite tier earlier.
Rounds 10–13
Bench & Upside
Build depth at RB/WR, take a breakout candidate flier, or grab a lower-tier backup QB if you still need one.
Final Rounds
Handcuffs, K & DST
This is when you handcuff your top running backs' primary backups — not any earlier. Kicker and defense are almost always the very last picks, since both are easy to stream off waivers all season.
By Round 5, aim to already have both your RB slots and both your WR slots filled. Waiting longer usually means the top-tier talent at those positions is gone.
Draft Philosophies to Live By
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Think All-Star Team. Draft players as if you're trying to build an all-star roster — one where every position is filled with a top-level player, not just a warm body.
✓
Think MVPs. Draft players you believe have the potential for a great season. If you think Lamar Jackson is about to have a career year, he's probably going to be the top QB point-scorer in fantasy football. Art imitates life.
✓
Don't miss opportunities. There will be moments where you think, "I'll grab so-and-so next round" — only to watch them get taken right before your turn. It happens all the time. If you're in position to grab someone you want, grab them.
✓
Make a list. The best thing to do is build a list of players you want at every position before draft day. If you're not sure who the top players are, these cheat sheets are a great place to start:
Don't stack the same position on the same NFL team. Why draft two wide receivers from the same offense — like DJ Moore and Khalil Shakir — when they're splitting the same targets?
✕
Don't draft with your heart. Loving the Bills doesn't mean you skip Saquon Barkley if he's sitting there. This is about building the team that scores the most points — not the team of your favorites. Hold your nose if you have to, and do the right thing.
✕
Don't reach for kicker or defense early. Both are unpredictable week to week, and there's always a strong option available on waivers.
✕
Watch your bye weeks. Loading up on multiple starters who share the same bye week can leave you scrambling to fill a lineup in a single bad week.
Chapter 04
How Does My Team Score?
Players score from passing, rushing, receiving, and kicking — and lose points from turnovers. Defenses score by shutting the other team down.
The QB is the only position with passing, rushing, and receiving.
Passing Points
Every 25 passing yards
+1
Passing touchdown
+4
Points Lost
Interception thrown
−2
A passing TD is only worth 4 — less than a rushing/receiving TD's 6 — because the QB already has more ways to score than anyone else, including running it in himself for the full 6.
QB, RB, WR, and TE all share this scoring for rushing & receiving.
Rushing Points
Every 10 rushing yards
+1
Rushing touchdown
+6
2-point conversion (rushing)
+2
Receiving Points
Every 10 receiving yards
+1
Receiving touchdown
+6
2-point conversion (receiving)
+2
Points Lost
Fumble lost
−2
Starting Points on Defense
Your defense starts every game with 25 points. As the opponent scores, that total drains.
0 allowed
25
1–6 allowed
20
7–13 allowed
15
14–17 allowed
12
18–21 allowed
9
22–27 allowed
6
28–34 allowed
3
35–45 allowed
−1
46+ allowed
−3
Bonus Points
Interception
+2
Forced fumble
+1
Fumble recovered
+1
Defensive touchdown
+6
Sack
+1
Safety
+2
Blocked punt or field goal
+2
Kicking Points
Kickers score on extra points and field goals — longer kicks are worth more.
Extra point (PAT)
+1
Field goal, 0–39 yds
+3
Field goal, 40–49 yds
+4
Field goal, 50–59 yds
+5
Field goal, 60+ yds
+6
Bonus Points
On top of everything else, big individual games trigger extra milestone bonuses.
Passing Milestones
300–399 yard passing game
+3
400+ yard passing game
+4
Rushing Milestones
50+ yard TD rush bonus — QB
+5
50+ yard TD rush bonus — RB, WR, TE
+3
100–199 yard rushing game — QB, RB, WR, TE
+3
200+ yard rushing game — QB, RB, WR, TE
+3
Receiving Milestones
50+ yard TD reception bonus — QB, RB, WR, TE
+3
100–199 yard receiving game — QB, RB, WR, TE
+3
200+ yard receiving game — QB, RB, WR, TE
+3
Chapter 05
Playing
Set your lineup before the first real game of the week — usually Thursday Night Football, though some weeks add games on other nights.
Lineup Lock
Anytime before kickoff swap freely
Player's game starts that slot locks
Rest of the week locked in
Before You Lock In, Check For…
✕
Injured
*
Inactive
⊘
Suspended
–
Bye week
Especially watch bye weeks — a player on bye scores zero no matter what.
Then just watch the games and have fun.
Chapter 06
Waiver Wires
Throughout the season you can pick up free agents and drop players — that's claiming someone off waivers. The wire opens after the first full week of games.
Priority Order
1
Worst record in the league — first pick of any free agent